## Homework Help Games Online

For parents, teachers and educators, there are loads of materials here for teaching and learning online. Find interesting and fun stuff to help your kids, students and children to enjoy, appreciate and learn numbers, counting, arithmetic, fractions, computation, geometry, statistics, set theory, trigonometry and even algebra and matrices! Check out our **Interactive Zone** for dynamic online worksheets, exercises and other simulations.

You can also use our **free calculators and math tools** to check your answers for many types of math problems: Basic Math, Pre-Algebra, Algebra, Trigonometry, Precalculus, Calculus, Statistics, Graphing and Matrices.

Become a fan at our **FaceBook** page to follow our updates or to give us your feedback and comments. Do let us know how we can continue to improve our website.

## Math according to Grades

Are you looking for free math help that is suitable for a particular grade? Here, we have thousands of free math videos that are categorized according to grades. You can view the videos as many times as needed and learn math at your own speed. We also have free worksheets and games that will help you to understand the concepts better. Go to the menu for Grades.

## Math according to Topics

Do you need extra help in a particular math topic or maybe you did not understand your textbook? We have hundreds of free online math tutorials that can help you. Each tutorial will explain the math concepts and provide worked solutions. Videos are also included to help improve your learning. Go to the menu for Topics.

For more specific key words, try our search engine below.

Game theory is a multi-disciplinary approach to the study of human behavior, used in such fields as mathematics, economics, and the social sciences. By "games" we actually mean human interactions governed by opposing strategies of the people involved.

As an example, in a patent system, the first research lab to invent a device gets the patent. Game theorists will apply the principles of game theory to find out how many research labs need to be involved to establish a Nash equilibrium, and compare that to the most efficient number of labs. Everything else follows from there.

A good course in non-cooperative game theory will most likely deal with these areas:

- Games in strategic form and Nash equilibrium
- Iterated strict dominance, rationalizability, and correlated equilibrium
- Extensive-form games
- Applications of multi-stage games with observed actions
- Repeated games
- Bayesian games and Bayesian equilibrium
- Bayesian games and mechanical design
- Equilibrium refinements
- Reputation effects
- Sequential bargaining with incomplete information
- Payoff-relevant strategies and Markov equilibrium
- Common knowledge and games

The International Journal of Game Theory is a good place to stay up to date in this field, and game theory tutorials are not hard to find.

**A Brief History of Game Theory**

The work of Von Neumann and Morgenstern (1944) marked an official start of game theory. Then came the second milestone contribution of John Nash (1951), which basically becomes chapter 1 of any modern game theory textbook. In the 1950s, in the intense atmosphere of war, there were many brilliant breakthroughs in fundamental fields such as computer science, mathematics and physics that set the foundation and landmarks for today's standard. Some said it was a time when “giants roamed the Earth”.

Game theory considers interaction among individuals in a narrow context. A context is narrow when the action of one player can have influence over the course of the whole game, hence each player has to take into account the reasoning of the other in order to make their action. There are two parallel lines in game theory: cooperative game theory and non-cooperative game theory. The cooperative strand studies coalition and contract formation from a normative point of view. It answers questions such as: What should be the society we would like to enter? What kind of contract or coalition could we form? The non-cooperative approach (which becomes more prominent in modern game theory) starts from the individual's perspective. Starting from building blocks of decision theory such as preference and utility function, it investigates positive questions such as: What would really happen after we have all agreed to an agreement? Would we still comply with it? The rationale is that we would comply to an agreement if and only if it aligns with our own interest. In this non-cooperative realm, a Nash equilibrium is defined as a profile of players' actions that maximize the utility of everyone given their correct expectation on everyone else's behavior. There are two parts of this definition. First, the player maximizes his own expected utility based on some belief (or prediction) over the other's behavior. Second, that expectation turns out to be correct. In this way, a Nash equilibrium becomes a situation that is self-enforced (i.e. no one wants to deviate from her chosen action).

This is a broad concept because any self-fulfilling prophecy therefore can be a Nash equilibrium, making the number of Nash equilibria to be more than one. And some people may suggest that some Nash equilibria seem to be better (more rational or more equitable) than others; hence there have been many attempts to refine the Nash equilibrium concept which results in a vast amount of literature on refinements in the 1980s. Even now the problem of equilibrium selection remains open for active contribution. Game theory has had extensive applications in the study of cooperation and competition in society. Different situations can be captured in different hypothetical situation such as the Prisoner's Dilemma for the cooperative decision, the bargaining game for negotiating decision, and the trust game for investment decision. Further information on classical game theory can be found at Standford.edu.

**References**:

Von Neumann, J.; Morgenstern, O. 1944. Princeton University Press. *Theory of games and economic behavior*. Princeton, NJ, US.

Nash, Jr. J. F., 1951. Noncooperative games. *Annals Math*., 54, 289-95.

#### To fulfill our tutoring mission of online education, our college homework help and online tutoring centers are standing by 24/7, ready to assist college students who need homework help with all aspects of game theory. Our mathematics tutors can help with all your projects, large or small, and we challenge you to find better online game theory tutoring anywhere.

Please let us know the date by which you need help from your tutor or the date and time you wish to have an online tutoring session.

**Normal response time:** Our most experienced, most successful tutors are provided for maximum expertise and reliability.

**Fast response time:** Used only for emergencies when speed is the single most important factor.

We require your email address so that we can send you an email alert when the tutor responds to your message.

We respect your privacy. Your email address will not be used for any other purpose. You may read our privacy policy for more info.

You will get a negotiable price quote with no obligation.

## Leave a Comment

(0 Comments)